Summary

Skilled in both 2D and 3D. Knowledgeable in up to date asset creation workflows. Professional with strong management, team development and organisational skills.

Skills

  • Art Direction
  • Concept Art
  • Illustration
  • Character Modeling
  • Environment Modeling
  • Software Proficiency

    3ds Max
    3ds Max
    Mudbox
    Mudbox
    Photoshop
    Photoshop
    ZBrush
    ZBrush
    3D-Coat
    3D-Coat
    xNormal
    xNormal
    Quixel Suite
    Quixel Suite

    Experience

    Artist - various projects and roles

    Freelance
    January 2010 - January 2016 | Ceret/Formigueres, France

    Worked remotely as a freelance modeller, illustrator and concept artist on a variety of projects from games to TV but focusing strongly on the casual games market.

    During this time I also published a small iOS game and was responsible for creating all visuals (modelling, animation, particle effects, UI etc...).

    I also successfully published a book and 2 DVDs in the multi-media sports instructional market.

    Founder/Creative Director

    Pipe Dreams 3D Ltd
    January 2002 - January 2009 | London, United Kingdom

    Founded a company creating 3D animatics for the advertising industry. Grew company from ground up to 2 studios (London & Chicago) with 25 full time employees and turning over £1.2million with £400K pre-tax profits.

    Lead Artist

    Eclipse Studios Ltd
    January 2001 - January 2002 | Cambridge, United Kingdom

    Developed and managed a team of artists to work on a new IP (first person shooter game). Unfortunately the game was canned due to funding difficulties.

    Junior Artist - Senior Character Artist

    Climax Developments Ltd
    January 1999 - January 2001 | Portsmouth, United Kingdom

    Worked on Theme Park Inc (EA), Spongebog Square Pants (THQ), Power Rangers Timeforce, Symphony of Light