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Kelvin Liew
Kelvin Liew
Freelance Illustrator/Concept Artist & 3D modeller
Ceret, France

Summary

Skilled in both 2D and 3D. Knowledgeable in up to date asset creation workflows. Professional with strong management, team development and organisational skills.

Skills

Art DirectionConcept ArtIllustrationCharacter ModelingEnvironment Modeling

Software proficiency

3ds Max
3ds Max
Mudbox
Mudbox
Photoshop
Photoshop
ZBrush
ZBrush
3D-Coat
3D-Coat
xNormal
xNormal
Quixel Suite
Quixel Suite

Experience

  • Artist - various projects and roles at Freelance
    Ceret/Formigueres, France
    January 2010 - January 2016

    Worked remotely as a freelance modeller, illustrator and concept artist on a variety of projects from games to TV but focusing strongly on the casual games market.

    During this time I also published a small iOS game and was responsible for creating all visuals (modelling, animation, particle effects, UI etc...).

    I also successfully published a book and 2 DVDs in the multi-media sports instructional market.

  • Founder/Creative Director at Pipe Dreams 3D Ltd
    London, United Kingdom
    January 2002 - January 2009

    Founded a company creating 3D animatics for the advertising industry. Grew company from ground up to 2 studios (London & Chicago) with 25 full time employees and turning over £1.2million with £400K pre-tax profits.

  • Lead Artist at Eclipse Studios Ltd
    Cambridge, United Kingdom
    January 2001 - January 2002

    Developed and managed a team of artists to work on a new IP (first person shooter game). Unfortunately the game was canned due to funding difficulties.

  • Junior Artist - Senior Character Artist at Climax Developments Ltd
    Portsmouth, United Kingdom
    January 1999 - January 2001

    Worked on Theme Park Inc (EA), Spongebog Square Pants (THQ), Power Rangers Timeforce, Symphony of Light